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Maybe the flyer doesn't appear on the web site because it's not professional enough, but they fit together. So you're getting the picture - these two artifacts belong to the same storyline, in some sense. Indeed, the guy at the bottom right is Ben Browder, who plays Cameron Mitchell on the show. Now take a look at this flyer for the company (270kb PNG image).
#Use bo2 gsc studio tv#
(If you're really familiar with the TV show, you might guess who JD Nielson is. But if you're familiar with the Stargate TV show, you'll recognize Cameron Mitchell as a character from the last two seasons. Looks like typical corporate crap (except for the disclaimer). (Not because there's anything specifically fanfic about the idea. Now follow along this will take a bit to set up. (Yes, I am now using the flimsiest excuse for posting this on a gaming blog - it's a followup to my previous post on this blog. When it's a game you call it an "alternate reality game", but it's not always a game, right? You can support a novel or a TV show that way. Web sites for fictional companies, fictional people blogging and sending email, so on. (You can go back to my previous post on alternate reality fiction, or here's the short form: it's the sort of fiction that has pieces of a universe supporting it.
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You can create text that's part of two separate stories. This week I learned something you can do with alternate reality fiction that you can't do with regular, localized fiction. Review is spoilery part 3 of the review is seriously spoilery. Example: giving a child a cutthroat razor in exchange for stolen jewelery, trading these jewels in at a grocers for a heel of bread. To keep up a stash of supplies you have to learn to master the town's nightmare economy. Instead, survival is its own entirely separate entity. You'll find a stone wall at the back of the cave, because it's a fucking cave. You will not find a loaf of bread at the back of the cave. There will not be a health pack hidden behind the thug. You will not get paid money when you carry out the whims of the town's leaders. It's a button-buster of a review, anyway. The game sounds astonishing, and I think I want to never play it. it's all one big conspiracy.Ī review of Pathologic, a 2005 holocaustic CRPG that won a huge trail of rewards in Russia and that I never heard word one about. The mysterious cabbie that took off with all my shit, being forced to wear work clothes, the impossible sudden debt, the guarded gates. It suddenly penetrates my 8-year-old brain like a brick through a convenience store window.
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(Okay, later on they're supplemented with original artwork.) Illustrated with direct, unedited screenshots. The creepy part is how little reinterpretation the author had to do. A retelling, or reinterpretation, of that creepy game-timesucker-thing.